November 2022 - May 2023

Hysteria in Howlsbend

Generative AI Driven Narrative Game

Description

Hysteria in Howlsbend is a Narrative-Driven interactive experience powered by ChatGPT. When the beloved Reverend of the town of Howlsbend is affected by witchcraft, the Player must take on the role of the Deputy Governor of Massachusetts and interview the three suspects to discover who, if anyone, is responsible.

Throughout each interview, the player can type any piece of dialogue possible, be it a question, statement, or action, and the character will respond with an unlimited set of answers, improvised based on the information and conversational tone our team has given on the backend to ChatGPT.

The game was developed as a pitch project at Carnegie Mellon’s Entertainment Technology Center and was approved as a semester project for the Spring of 2023.


Logo and Poster

August 2023 - December 2023

Corpse Party

Horror-Comedy Game with Alternative Controller

Description

Corpse Party is an alternative controller game whose narrative is based on the novel Frankenstein, by Mary Shelley. You play as Igor, Dr. Frankenstein’s assistant. You are tasked to retrieve body parts necessary for Dr. Frankenstein’s Creature by robbing the graves of the recently deceased at a nearby cemetery. Then, you must return and arrange the parts you’ve collected into the perfect Creature. But is a head necessary? Could your body have four arms? Anything goes, as long as Dr. Frankenstein is satisfied.

The game was developed for Carnegie Mellon’s Entertainment Technology Center to be showcased at the program’s annual festival and was a faculty pitch project for the Fall of 2023.

Poster and Halfsheet (Logo by Polly Yan)



November 2023 - Present

Recollection

Transformational Narrative VR Game

Description

Recollection is a pitch project created by a team of six ETC students, whose goal is to create empathy and understanding for people with trauma by depicting it in an interactive narrative VR experience. We are working closely with the Pittsburgh VA to create an accurate representation of trauma as it affects a person’s mental state and perception of memory. Our interactive experience is about Sam, a young painter who’s suffered a car crash that killed Sam’s mother.

The Player navigates Sam’s memories by painting objects in the VR scene, uncovering aspects of the memory Sam has forgotten, or traveling to a different scene altogether.

Our goal is to showcase this project in serious games festivals and open dialogue about the nature of trauma, and its effects on the people in our lives and our communities


Poster and Halfsheet (Logo by Meghna Anil)